Brassdeck is a canvas for people running more projects than they can work on at once. It shows what is actually moving, stays silent when nothing needs you, and treats stopping something as a decision you made rather than a task you failed.
Every project answers one thing: how real is it. That turns out to be more useful than asking whether it is done, because most of what you are carrying was never going to be done this week and both of you know it.
Written down and not started. It costs nothing to hold, and getting it out of your head is the entire job of this stage.
You are working out what it actually is, before spending real hours finding out it was something else.
Actively being made. These are the ones drawing on your week, and the count is worth watching.
Out in the world. It can stay on the canvas as something you tend, or leave it entirely.
Nine surfaces, and most of them are quiet most of the time.
Everything on one grid, arranged the way it makes sense to you rather than sorted into somebody else's columns. Drag a card anywhere. The position is the memory.
One field per project: what is the very next thing to do. When that field is empty, it is almost always the reason nothing has moved in three weeks.
What is genuinely in motion and what it costs. Four things being built at once draw on the same hours, so each moves slower. Worth knowing before you pick up a fifth.
Silent unless something has gone past a check-in you set yourself. No daily digest, no badge, no red dot waiting for you in the morning.
The full list, longest untouched first, so the one you have been quietly avoiding sits at the top instead of buried under things you did yesterday.
Both are decisions and both keep their reason. Parked projects come back on a date you pick. Dropped ones stay where they are. Neither is a delete.
Every stop records why. After a handful it can tell you whether you stall because things are unclear or because you are waiting on other people. Those are different problems with different fixes.
Question the canvas in plain language. What is stalled, what moved this week, what have I not touched since June, what am I waiting on someone else for.
Send one project to someone as a link. They see that project and nothing else on your canvas, and they do not need an account to open it.
Three lines taken out of the app itself, unchanged. They are the argument.
A long list here is the app working rather than a backlog you owe anyone.
Dropping is not failure and it is not a delete. The project stays here with your reason attached, which is worth more later than the project was.
Nothing needs you right now. This page will have something for you when one of them falls outside the window you set, and not before.
Open a normal project tool after a busy month and it shows you fourteen overdue items, a red counter and a completion percentage. None of that is true. You did not fail fourteen things. You picked five, moved them, and let the rest wait, which was the correct decision. The tool simply has no way to represent a decision, so it files it as a failure.
Brassdeck was built for the other case. Someone with more ideas than hours who wants to see what is genuinely real this week without being billed for everything that is not.
4 things are being built at once. They draw on the same hours, so each one moves slower than it would on its own. There is no correct number and this is not a limit.
Anything you are turning over. It lands as a spark and costs nothing to keep there indefinitely.
Spark, shaping, building or live. One click, and the card changes on the canvas.
The very next thing to do, in your own words. This is the field that decides whether a project moves.
Set how often each one should be checked on. Brassdeck speaks up when something falls outside that, and not before.
It is in daily use and not open for sign-ups yet. Send a message and tell me what you are running. If it is a fit I will set you up myself.
Already have an account? Open it at brassdeck.scalewiseva.com